Should You Pull For Cheerleader Nice Nature And King Halo In Umamusume Pretty Derby?
Nice Nature and King Halo debut as cheerleaders in Umamusume: Pretty Derby! From April 26 to May 8 (UTC), their scout banner offers increased rates for these new trainees. Here's a look at the banner and the Umas' strengths, weaknesses, and future meta relevance.
New Pretty Derby Scouts and Support Card Scouts have arrived!
— Umamusume: Pretty Derby (@umamusume_eng) April 26, 2026
New Trainees:
3 Nice Nature and 3 King Halo
New Support Cards:
SSR Bamboo Memory
SSR Seeking the Pearl#Umamusumepic.twitter.com/nsemkD1ciP
Cheerleader Nice Nature Stats And Skills
Cheerleader Nice Nature is primarily a Late Surger for Medium and Long distance. She has a strong stat growth of 10% in Speed, Power, and Wit, which makes her easy to train for competitive stat lines. In exchange, she requires stronger Speed cards or Speed legacy sparks in order for her to achieve the speed cap.
| Unique Skill | Effect | |
|---|---|---|
Go☆Go☆Goal! | If the user passes another runner on the final corner or later, increase velocity from the midpack onward on the final straight. If the user isn't one of the top favorites, muster resolve to keep steadily increasing velocity. |
Cheerleader Nice Nature's unique skill is essentially a final stretch speed skill with an earlier condition. If she overtakes a runner during the final corner, she receives a hefty speed boost when entering the final straight. Additionally, an extra second of base duration is applied if she began the race as the 4th favorite or worse.
Homestretch skills, including this unique skill, are often powerful tools for backline Umas such as Nice Nature due to their naturally higher base speed in the late-race. This is purposefully coded in the game to allow them to close the gap between the runners at the front.
| Potential Skill | Effect | |
|---|---|---|
Take the Chance | If positioned toward the back late-race, slightly increase acceleration. (Medium) | |
Dominator | Decrease velocity of runners ahead when positioned toward the back late-race. (Medium) | |
Long Shot ○ | Moderately increase performance when 4th favorite or below. | |
No Stopping Me! | Increase maneuverability when the way ahead is blocked in the last spurt. |
| Innate Skill | Effect | |
|---|---|---|
Nimble Navigator | Slightly increase maneuverability when the way ahead is blocked in the last spurt. | |
Tether | Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium) | |
Late Surger Savvy ○ | Moderately increase ability to get into a good position. (Late Surger) |
| Event Skill | Effect | |
|---|---|---|
Studious | Slightly widen field of view with heightened observation mid-race. (Late Surger) | |
Fighter | Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger) | |
Fearless | When positioned in the midpack during the second half of the race, slightly increase velocity and very minimally increase acceleration. (Late Surger) | |
Homestretch Haste | Slightly increase velocity in the last spurt. |
Cheerleader King Halo Stats And Skills
Cheerleader King Halo is a versatile Late Surger who prefers Sprint races, though she can run on any distance track with only a few legacy sparks. Her preference for Sprint races is reflected in her stat growths, which is 10% on Speed, Power, and Guts.
| Unique Skill | Effect | |
|---|---|---|
Louder! Tracen Cheer! | If the user stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight. |
Cheerleader King Halo's unique is a backline-oriented acceleration skill for spurt zones that begin on or close to a final straight. This skill is particularly effective on many Sprint tracks and a few Mile tracks, making her an excellent choice for PvP on those distances.
| Potential Skill | Effect | |
|---|---|---|
Watchful Eye | Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile) | |
Rising Dragon | Increase velocity when passing another runner on the outside on the final corner. (Late Surger) | |
Late Surger Straightaways ○ | Slightly increase velocity on a straight. (Late Surger) | |
Spring Spectacle | Increase performance in spring, boosting Speed and Power. |
| Innate Skill | Effect | |
|---|---|---|
Spring Runner ○ | Moderately increase performance in spring. | |
Gap Closer | Slightly increase spurting ability when positioned toward the back late-race. (Sprint) | |
Outer Swell | Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger) |
| Event Skill | Effect | |
|---|---|---|
Outer Swell | Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger) | |
Studious | Slightly widen field of view with heightened observation mid-race. (Late Surger) | |
Pumped | When positioned toward the back on the final corner, slightly increase velocity. (Mile) | |
Unyielding Spirit | Slightly increase passing ability. (Mile) |
Should You Pull Analysis
Cheerleader Nice Nature
Strengths
- Strong growth rates
- Access to [Dominator] Debuff and [No Stopping Me!]
- Potent final stretch Unique Skill
Weaknesses
- Hybrid debuffers have high Skill Point and Wit requirement
- Lacks strong innate mid-race skills
Cheerleader Nice Nature is essentially a direct upgrade to her original version. Her unique skill is now more reliable, and she has access to [No Stopping Me!], which is a highly desirable late-race skill. [Dominator] being a speed debuff is also more valuable, since her original version's two gold stamina debuffs are now less effective at combating Trackblazer's large stat output. While she has excellent utility and late-race power, she lacks any strong mid-race skills and must rely on her deck composition to obtain those.
Cheerleader King Halo
Strengths
- Strong growth rates
- Extremely powerful unique skill for final straight spurt
- Access to many backline mid-race skills
Weaknesses
- High Wit requirement to avoid [Rushed] status
- Requires End Closer sparks for back-line heavy lobbies
Cheerleader King Halo is now a force to be reckoned with on a final straight spurt, which is often found in several Sprint and Mile tracks. One notable race would be the upcoming Gemini Cup, a 1600-meter Mile race with a final straight that's only 33 meters into the spurt. Her built-in [Rising Dragon] can also allow the extra speed to carry over into the spurt, while her [Spring Spectacle] grants her a permanent 60 Speed and Power for that specific CM.
Rating
Cheerleader Nice Nature - 4/5
Cheerleader King Halo - 4/5
F2P Value - Moderate to High
Even though the two Tracen cheerleaders are slightly niche in regard to their optimal strategies, both Umas are still highly versatile on many tracks. King Halo remains a strong runner for Team Trials (Sprint), while Nice Nature's innate [No Stopping Me!] always grants her a strong chance to win races in Medium and Long distance. If you're down on carats, however, you might want to start saving for top meta banners in the future, such as SSR Maruzensky (Speed) or SSR Mejiro Ramonu (Wit).
Stay tuned to GameDaily for more news and guides on Umamusume: Pretty Derby!
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This story was originally published May 5, 2026 at 3:18 AM.